→ Simultaneous Resonance


Interaction / Generative Art / Digital Media Design


The goal is to explore how the public's perception of "normal" and "abnormal" affects individuals with tremors and to gain insight into the genuine attitude of those with tremors towards their hands tremor. I aspire for this project to prompt the public to reevaluate whether their scrutiny contributes to the distress of tremor patients. As someone living with tremors, I aim to narrate my story with a more optimistic perspective.

Produced by Shangyu Li
Music by Simon David Rydén _ 《flattened square》

2024 London Design Awards - Gold Winner
2024 International Designer ClubAwards - Nominations Award


Made with: Touchdesigner, Blender, Arduino

                                                                                            Over View


In the first stage, Numb - On Standby, participants are introduced to the visible effects of hand tremors. By visualizing the actual movements, the goal is to convey how tremors impact daily life for patients, often unnoticed by those without the condition.




The second stage, Escape - Disguise, delves into the psychological response. Here, participants experience the discomfort and resistance patients often feel toward handshaking. Tremor patients may try to mask their tremors due to the negative perception associated with their movements.




Finally, in the third stage, Relief - Rhythm, the tremor becomes a rhythmic element, transforming the once uncomfortable movements into an aesthetic experience. This stage encourages a shift in perception, where the tremor is no longer seen as a source of distress, but rather an intrinsic part of the individual’s unique rhythm.